Creative Director (Ubisoft Montreal)
Through ten years in the industry, Jonathan has performed Game Design, Level Design and Art roles on several projects. Now in his 9th year at Ubisoft Montreal, he shipped Far Cry 2 as Lead Level Designer last year and currently works as Creative Director on an unannounced project. Jonathan studied in Human Science, Computer Science and briefly considered a career in mathematics education but chose to apply these skills in an environment that would offer a bit more unpredictability. Happy with his choice, Jonathan loves his job, his fabulous wife Carole and his 3 awesome kids Kelly-Anne, Raphael and Nicolas.
music, food, games, design, martial arts, tv shows, movies, reading, family, cappuccinos and endless beer design discussions...