After two years doing conferences at GDC and saying to myself I should start a blog to at least post my slides, I finally did it. It is pretty sad to realize it would have taken me a few minutes to achieve that... Anyway, this blog is a beginning and we will see soon enough if I can maintain a good post rate...
So welcome on the Game Design Cave and for those who wonder where the name comes from, here's an animated short to answer that question.
I really like this animated short interpretation of Plato's Cave. The frustration generated from this inability to share thoughts based on radical differences in perception is beautifully illustrated and I think is a very accurate image of what game designers have to face every day. I feel it is essential for creators of any kind to be in peace with the fact that others perception cannot be controlled. At least, I always feel better facing a design problem when I remind myself of that.
But while player's perception can't be controlled, I like to think it can be manipulated as hinted in Dan Ariely's talk... I like to believe our job is to find ways to manipulate perception in order to make sure player's gets into a game experience they will enjoy and call their own. But we are not there to aim at a precise point that everyone will get to, we are there to provide a certain spectrum of possible experiences within a desired range. Pretending to be able to achieve perfect precision for everyone is the equivalent of lying to ourselves. I personally don't feel this is why video games are there for...
Knowing me, there will be more post on player's perception in the near future.
Cheers
Jonathan
Hey Jonathan !
Really good initiative !
Can't wait to read you and all your tricks !
Good luck and don't make us wait too much ;-)
Posted by: vincent GAULT | 07/07/2009 at 06:07 PM
Thanks Vincent and sorry for having post my second aticle two weeks later :). I will get better at this. My goal is to have at least one per week.
Posted by: Jonathan Morin | 07/17/2009 at 12:16 AM
Great blog! I saw your talk at GDC '08 and really enjoyed your insights on how robots should act and how multiplayer games should be paced.
Posted by: nick | 08/31/2009 at 04:57 PM
Anxiety Disorder Information for your information. Are you suffering from such disorders arsing from over anxiety? See if you fall in that category. US licensed online valium pharmacy - http://www.diazepamonlinebuy.net cheap valium diazepam medication . Since my father's d
Posted by: grigreelasy | 07/05/2012 at 04:17 PM
Suicide (taking one's own life) is US licensed online Ambien pharmacy - http://www.onlineambien.com cheap Ambien. A study tracks depression in moms and dads during the first 12 years of parenthood
Posted by: royaxNota | 07/05/2012 at 05:46 PM
What is Postpartum Depression. buy Alprazolam online without a prescription http://www.xanaxbuyonline.biz cheap xanax Alprazolam medication . Learn about common conditions related
Posted by: Omittepoomo | 07/09/2012 at 04:23 AM
"Abhi-Dharma thinks it can because two of the many zen practitioners with depression she has http://www.ambienonlinebuy.net online Ambien pharmacy. Find Harold Bloomfield HOW TO HEAL DEPRESSION (see Synopsis) in Books, Comics Magazines, Non-Fiction , Philosophy Psychology , Psychology category on eBay.
Posted by: embortEmomb | 07/12/2012 at 06:30 PM